Contribution: Game Design / Project Management
Collaborators: James Goodliff (Artist), Nelson Santos (Programmer)
Fantasy Dungeon Crawler Game was a single player dungeon crawler adventure and puzzle game concept inspired by Legend of Zelda, Dungeons & Dragons, and Goof Troop. I was the designer in a team of three, with James Goodliff providing art while Nelson Santos was slotted to be our programmer after pre-production. The game was to be played in isometric modular rooms with a 2D art style. The setting was to be a tall tower where the player would have to solve a series of puzzle rooms to proceed. The story revolved around the player-character, a mage-apprentice still learning to master the arts of magic as they ventured through the tower in search of their master. Proposed gameplay features included:
Unfortunately, James and I both had other responsibilities that took up our time, so we could not finish the project.
Collaborators: James Goodliff (Artist), Nelson Santos (Programmer)
Fantasy Dungeon Crawler Game was a single player dungeon crawler adventure and puzzle game concept inspired by Legend of Zelda, Dungeons & Dragons, and Goof Troop. I was the designer in a team of three, with James Goodliff providing art while Nelson Santos was slotted to be our programmer after pre-production. The game was to be played in isometric modular rooms with a 2D art style. The setting was to be a tall tower where the player would have to solve a series of puzzle rooms to proceed. The story revolved around the player-character, a mage-apprentice still learning to master the arts of magic as they ventured through the tower in search of their master. Proposed gameplay features included:
- Avoiding hazards and traps
- Working with or against projectiles
- Moving or modifying the environment
- Working with physics (Magnetism, gravity, lights)
- Using nature elements like water, wind and fire
- Using magical abilities to affect objects or the environment
- Merging or combining objects
- Fragile, destructible environment pieces
Unfortunately, James and I both had other responsibilities that took up our time, so we could not finish the project.