Contribution: Game Design
C.R.A.T.E. was to be the flagship game for Falling Rock Games, for which I was the lead designer during its inception. The game was designed as a 2D side-scrolling platformer with puzzle elements. It starred animated crates as characters, and would feature cinematic gameplay inspired by 1980's action movies. Unfortunately, Falling Rock Games never got off the ground, but it was a great experience overall.
C.R.A.T.E. was to be the flagship game for Falling Rock Games, for which I was the lead designer during its inception. The game was designed as a 2D side-scrolling platformer with puzzle elements. It starred animated crates as characters, and would feature cinematic gameplay inspired by 1980's action movies. Unfortunately, Falling Rock Games never got off the ground, but it was a great experience overall.